Muestra de Spine

Spine se utiliza en todo el mundo, desde editores multimillonarios hasta pequeños estudios de juegos y desarrolladores indie. A continuación, podrás descubrir algunas de las maneras en las que se utiliza Spine en juegos móviles y de escritorio, narración interactiva de historias, creación de películas, dibujos animados, historietas, efectos especiales y mucho más.

Our game has dozens of heroes and hundreds of enemies in various configurations, and Spine made it a breeze to create and animate them all.Joel Kinnunen, Senior Producer
The Spine Mesh system, allowed us to give a convincing 3D look to our designs, and to smear key poses into nervous animations.Magic Design Studios
2D animation performance is very important in Code: HARDCORE. With Spine, we control animations much more efficiently, allowing us to save time and energy building 3D-like 2D animation. We also use Spine for special effects, animation tests, and even interactive cutscenes. Louiky Mu, CEO, Producer, and Art Director
To make a great impression on kids we needed a natural and expressive animation. Spine with its smoothness and mesh deformation allowed us to achieve this without harming the development flexibility.Vyacheslav Borovik, Animator
Spine is such a dream to use! It has been the perfect tool to bring expressive character animations into Cult of the Lamb. It’s been so great using software that doesn't crash and is well supported. We love Spine!James Pearmain, Art Director

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