Muestra de Spine

Spine se utiliza en todo el mundo, desde editores multimillonarios hasta pequeños estudios de juegos y desarrolladores indie. A continuación, podrás descubrir algunas de las maneras en las que se utiliza Spine en juegos móviles y de escritorio, narración interactiva de historias, creación de películas, dibujos animados, historietas, efectos especiales y mucho más.

To make a great impression on kids we needed a natural and expressive animation. Spine with its smoothness and mesh deformation allowed us to achieve this without harming the development flexibility.Vyacheslav Borovik, Animator
Using Spine, we boosted our production speed while keeping the quality as high as possible.Sabri Nasit Batllo, Bee Square
Axe in Face 2 needed a lot of animated characters on the screen, without compromising quality or performance. We also needed the ability to change outfits for our main character with minimum effort. We accomplished all of these goals using Spine and we think that it is an excellent animation tool!Søren Lauge Boll, COO & Creative Producer
This was our battle of Helm's Deep. Those were mass scenes we never could have done without Spine as the animation tool.Simone Grünewald, Art Director
The Spine Mesh system, allowed us to give a convincing 3D look to our designs, and to smear key poses into nervous animations.Magic Design Studios

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