Compra Spine

Al comprar Spine, podrás guardar tus proyectos, exportar los datos de animación y habilitar imágenes y atlases de texturas. Tu licencia de Spine garantiza el acceso a las Bibliotecas Runtime de Spine para su uso en tus juegos y aplicaciones. Por favor, lee la licencia completa para más información.

Después de que tu pago haya sido procesado, recibirás un correo electrónico con instrucciones para descargar la versión completa de Spine.

Asset Packs

Mira cómo los Asset Packs de Spine pueden impulsar el desarrollo de tu juego.


Descarga la versión de prueba

Descubre Spine descargando la versión de prueba, gratis para Windows, Mac, y Linux.

Essential

$99 $69 USD

Spine Essential incluye todas las características básicas y habilita la exportación a todos los formatos compatibles. Las mallas y otras características avanzadas no están incluidas.

Puedes actualizar a Professional en cualquier momento por la diferencia de precio.

Spine proporciona todas las futuras actualizaciones sin ningún costo. Cada persona que utilice Spine Essential necesita su propia licencia. Las empresas que tengan un ingreso anual igual o mayor que USD 500,000.00 deben adquirir la licencia para Spine Enterprise.

Professional

$439 $369 USD

Spine Professional incluye todas las características y te permite diseñar animaciones avanzadas. Spine proporciona todas las futuras actualizaciones sin ningún costo. Cada persona que utilice Spine Professional necesita su propia licencia. Las empresas que tengan un ingreso anual igual o mayor que USD 500,000.00 deben adquirir la licencia para Spine Enterprise.

Enterprise

Las empresas que tengan un ingreso anual igual o mayor que USD 500,000.00 deben adquirir la licencia para Spine Enterprise. La licencia permite que Spine Enterprise pueda instalarse en un cierto número de PC por un año. Spine proporciona todas las actualizacionesdurante este período sin ningún costo. Al término de un año, la licencia de Spine debe ser renovada para continuar usando Spine Enterprise o las Bibliotecas Runtime de Spine.

$2499 Precio base

La licencia de Spine Enterprise puede pagarse con hasta 5 años de anticipación. Por favor, contáctanos si necesitas más información o deseas realizar preguntas.

Spine Enterprise FAQ

Please contact us if you have any questions regarding Spine Enterprise and we will be happy to help. The Spine Editor License Agreement provides more detailed information about licensing Spine.
Do I need a Spine Enterprise license?

Companies or individuals making more than $500,000 USD via revenue, investment income, venture capital, or other financing require Spine Enterprise and are not eligible to use Spine Essential or Spine Professional.

What payment methods can I use?

The purchase page allows you to pay with credit or debit cards (Visa, MasterCard, JCB, Discover, Diners Club) or Alipay. Unfortunately we cannot accept American Express (Amex) or PayPal. Orders over $1,000 USD have the option to pay via a bank wire transfer.

Do you accept purchase orders?

No, purchase orders are not needed when using our automated system.

How can I obtain an invoice for my purchase?

You can download invoices from your license page. The URL to your license page will be sent to you via email once your Spine purchase is completed. If you have special invoice requirements, please contact us.

How do I add additional seats?

You can add additional seats to your license at any time from your license page. The URL to your license page will be sent to you via email once your payment is completed. Additional seats are purchased at a prorated price. For example, if your Spine Enterprise license has 3 out of 12 months left, the cost to add a seat is 3/12=25% of the normal price.

How can I reassign seats to different computers/employees?

Our licensing system is flexible and based on the concurrent usage of installations. It is enough to simply stop using Spine on an old computer by logging out, then begin using it on a new one.

How can I add/remove seats when employees join/leave the company?

To provide Spine access to a new employee, first ensure your license is provisioned for the correct number of users, then provide the employee with your license's activation code. Alternatively, your IT department can perform the installation to avoid sharing your activation code.

If an employee leaves your company, they should logout of Spine and cease using your activation code. If you need a new activation code to prevent future access to the license, please contact us.

How can I renew my license?

You can renew your license on your license page, which will extend your current license and keep your same activation code so your users are not impacted. The URL to your license page will be sent to you via email once your payment is completed. You will be reminded by email 90 days before your license expires.

If you make a new purchase instead of renewing from your license page, then you will receive a new activation code which will need to be given to your users.

Can I cancel my license?

Spine Enterprise licenses are valid for one year and can not be cancelled during this period. If you do not renew your license, it expires automatically, at which point you will not be able to use the Spine editor. You may continue to distribute products which contain the Spine Runtimes, but you may not integrate the Spine Runtimes into more products without a Spine Editor license.

Can I continue using the Spine editor after my license has expired?

No. You need a valid license to have access to the Spine editor.

Can I use the Spine Runtimes in my products?

Yes. Licensing Spine allows you to integrate the Spine Runtimes into your software and for you to distribute the resulting product however you like. You can also allow others to distribute the product, as long as they don’t modify it or use it to create new products.

Can I continue using the Spine Runtimes after my license has expired?

You may continue to distribute products which contain the Spine Runtimes, but you cannot integrate the Spine Runtimes into more products without a Spine Editor license.

Can I sublicense or lend my Spine Editor license to 3rd parties?

No. it is explicitely forbidden to sublicense or otherwise share your Spine Editor license with 3rd parties that are not an "Affiliate" as defined by Section 1.2.2 of our license agreement.

Can I sublicense my license to subsidiaries and affiliates?

Yes, provided the subsidiary or affiliate qualifies under Section 1.2.2 of the license agreement.

My company creates Spine-based products for another company. Does the other company also need a Spine Editor license?

If the other company modifies the product or uses it to create new products, then the other company needs a Spine Editor license.

If the other company only distributes the product, without modification, then the other company does not need a Spine Editor license.

Education

Spine Education es la manera más fácil de otorgar el acceso a Spine a todos tus estudiantes y profesores. La licencia permite que Spine Education se instale en un cierto número de PC por un año. Estudiantes y profesores pueden utilizar el programa exclusivamente con fines educativos y no comerciales. Al término de un año, la licencia de Spine debe ser renovada para continuar usando el programa.

Spine Education FAQ

Please contact us if you have any questions regarding Spine Education and we will be happy to help. The Spine Editor License Agreement provides more detailed information about licensing Spine.
Am I eligible for a Spine Education license?

Spine Education can only be licensed by accredited educational institutions such as schools or universities.

Can I create commercial products using Spine Education?

No. Spine Education is heavily discounted for use in teaching environments of accredited educational institutions. Using Spine Education to create commercial products such as apps or games is not allowed.

What payment methods can I use?

The purchase page allows you to pay with credit or debit cards (Visa, MasterCard, JCB, Discover, Diners Club) or Alipay. Unfortunately we cannot accept American Expresss (Amex) or PayPal. Orders over $1,000 USD have the option to pay via a bank wire transfer.

Do you accept purchase orders?

No, purchase orders are not needed when using our automated system.

How can I obtain an invoice for my purchase?

You can download invoices from your license page. The URL to your license page will be sent to you via email once your Spine purchase is completed. If you have special invoice requirements, please contact us.

How do I add additional seats?

You can add additional seats to your license at any time from your license page. The URL to your license page will be sent to you via email once your payment is completed. Additional seats are purchased at a prorated price. For example, if your Spine Enterprise license has 3 out of 12 months left, the cost to add a seat is 3/12=25% of the normal price.

Do you support a floating network license model?

Yes. The floating network license option allows you to install Spine on more computers than you have provisioned seats for. Our licensing system ensures that only the provisioned number of seats can be used concurrently. Please contact us if you would like the floating network license option enabled for your license.

Do you support silent and remote installation?

Yes. You can find instructions for silent and remote installation on license page. The URL to your license page will be sent to you via email once your payment is completed.

How can I renew my license?

You can renew your license on your license page, which will extend your current license and keep your same activation code so no changes need to be made to your installations. The URL to your license page will be sent to you via email once your payment is completed. You will be reminded by email 90 days before your license expires.

If you make a new purchase instead of renewing from your license page, then you will receive a new activation code and will need to update your installations with the new code.

Can I cancel my license?

Spine Education licenses are valid for one year and can not be cancelled during this period. If you do not renew your license, it will expire automatically, at which point you will not be able to use the Spine editor and Spine Runtimes.

Prueba ESS PRO
ENT
EDU
Restricción física

Movimiento óseo dinámico y automático mediante simulación física.

Meshes

Convierte imágenes rectangulares en mallas poligonales que reducen la tasa de relleno, pues no se dibujan los píxeles transparentes.

Deformation

Anima los vértices de una malla individualmente para deformar imágenes, permitiendo más flexibilidad con el mismo conjunto de imágenes.

Weights

Enlaza vértices de una malla con múltiples huesos para deformar la malla automáticamente cuando se transforman los huesos.

Clipping

Restringe el dibujo utilizando un polígono de recorte.

IK constraint

Ancla la punta de una cadena de huesos para que no se muevan mientras se trabaja con los huesos primarios. De esta manera, se facilita la manipulación de la pose de tu esqueleto.

Transform constraint

Copia toda la transformación de otro hueso, o parte de la misma para realizar maniobras más poderosas.

Path constraint

Haz que los huesos sigan la ruta para lograr distintos efectos.

Audio

Synchronize MP3, OGG, or WAV audio files with your animations

Open Project

Abre objetos existentes.

Save Project

Guarda el proyecto actual.

Export Data

Exporta esqueletos y animaciones en los formatos Spine JSON o binario.

* Spine Essential no puede exportar proyectos que contengan funciones de Spine Professional, como mallas o CI.

*
Export Images

Exporta animaciones o una imágen en los formatos GIF, JPEG, o PNG.

Export Video

Exporta animaciones en los formatos de vídeo AVI o Quicktime.

Texture Packer

Empaqueta las texturas en un atlas para poder dibujar de manera eficiente durante el tiempo de ejecución, reduciendo el enlazamiento de texturas. O, en una hoja de Sprite para una animación más tradicional.

Import Data

Importa datos en los formatos Spine JSON o binario directamente a Spine. Esto permite que Spine use datos de otras herramientas de animación si el formato es compatible.

Import Project

Importa un proyecto existente de Spine a tu proyecto actual.

Ghosting

Dibuja cuadros antes y después del cuadro actual para que el flujo de la animación pueda ser vista sin necesidad de arrastrar el cabezal de reproducción en la línea de tiempo.

Auto Key

Ajusta automáticamente los cambios de pose de esqueletos para un flujo de trabajo más rápido.

Bounding boxes

Los polígonos conectados a huesos son útiles para la detección de impacto, la física de los sistemas de interfaz de usuario, etc.

Skins

Permite que personajes con diferentes características físicas compartan el mismo esqueleto y animaciones.

Graph

Interpola marcadores usando curvas lineales, intercaladas, o Bézier para animaciones más reales.

Dopesheet

Provee vistas de los marcadores de animación, en diferentes líneas de tiempo, permitiendo editar y desplazar estos marcadores a otros tiempos con precisión.

Bone/Image Compensation

Bloquea los huesos secundarios o imágenes existentes cuando se transforma un hueso primario.

Posing

Crea poses rápidamente con cinemática inversa usando la herramienta Pose.

Mueve el cursor sobre las diferentes características para más información.

Por favor, debes tener en cuenta que Spine no ofrece descuento estudiantil ni programa para distribuidores por el momento.