Spine Documentation

A continuación, encontrarás toda la documentación para el uso de Spine. Entre otros recursos de ayuda, se encuentran las Preguntas frecuentes de Spine y el foro de Spine.

Editor

  • Guía de usuario de Spine
    Aprende a utilizar todas las funciones de Spine, desde el principio al fin.
  • Vídeos
    Tutoriales en vídeo para ayudarte a usar Spine de inmediato.
  • Cheat Sheet
    Many of the hotkeys available in Spine in a condensed form.
  • Changelog
    Details about what’s new in each version of the editor.
  • Spine Waffle
    See our roadmap and development progress for both the Spine editor and Spine Runtimes, subscribe for issue status notifications, and submit your own issues, ideas, and bug reports.

Bibliotecas

  • Guía de Spine Runtimes
    Aprende a cargar, presentar y manipular esqueletos en tus aplicaciones con los Spine Runtimes.
  • Using the spine-unity runtime
    How to use Spine with Unity.
  • Using the spine-c runtime
    How to use Spine via the generic C runtime and integrate it into your engine.
  • Skeleton Viewer
    A tool to load and display exported skeleton data.
  • Spine Runtime terminology
    Terminology used throughout the Spine Runtimes.
  • JSON format
    Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools.
  • Binary format
    Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools.
  • Atlas format
    Runtimes load this data to display images efficiently.
  • Super Spineboy
    An example platformer game showing how Spine can be used. All code and assets are included.