Spine Documentation
A continuación, encontrarás toda la documentación para el uso de Spine. Entre otros recursos de ayuda, se encuentran las Preguntas frecuentes de Spine y el foro de Spine.
Editor
- Guía de usuario de Spine
Aprende a utilizar todas las funciones de Spine, desde el principio al fin. - Vídeos
Tutoriales en vídeo para ayudarte a usar Spine de inmediato. - Cheat Sheet
Many of the hotkeys available in Spine in a condensed form. - Changelog
Details about what’s new in each version of the editor. - Roadmap
See our plans and development progress for both the Spine editor and Spine Runtimes, subscribe for issue status notifications, and submit your own issues, ideas, and bug reports.
Bibliotecas
- Guía de Spine Runtimes
Aprende a cargar, presentar y manipular esqueletos en tus aplicaciones con los Spine Runtimes. - Using the spine-unity runtime
How to use Spine with Unity. - Using the spine-c runtime
How to use Spine via the generic C runtime and integrate it into your engine. - Skeleton Viewer
A tool to load and display exported skeleton data. - Spine Runtime terminology
Terminology used throughout the Spine Runtimes. - JSON format
Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools. - Binary format
Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools. - Atlas format
Runtimes load this data to display images efficiently. - Super Spineboy
An example platformer game showing how Spine can be used. All code and assets are included.