Thank you for your response. I will look into this.
hasancivili

- 30 de Abr de 2024
- Se unió 8 de Abr de 2023
We're making a game with Spine Pro and I'm working on scenes with lots of skeletons. I read that I can automate this export process using CLI instead of exporting the export file path of each skeleton to different places one by one, but I do not know where I can access the CLI and how I can use it. Is there documentation that explains in more detail how to open the CLI?
Can we create an export path in ($project_$mesh) format like in Substance applications? I don't want to deal with exporting each project one by one in my project file where there are multiple skeletons. Can I have each skeleton exported in a separate folder at the same time by adding ($skeleton) to the output folder name?