Hello,
After exporting a scene that I have, and compressing the spritesheets to 256 colors,
one of the elements in one of the spritesheets get too compressed because it has completely different color palette to the rest of the elements in this same spritesheet. I would like to have this element in a separate spritesheet, but can't figure out how to do it.
If not possible inside spine, does anyone know of a utility or a standalone texture packer that I can use to achieve this?
Thank you,
Oz.