How stable is the new beta version? I'd love to use the new export functions but also don't want to have to keep switching back and forth between the beta and production versions.
3.7.00-beta released - Audio!
Hi there, first of all thanks for your software, it works for me like no other. I finally managed to make an account for the forums to participate.
I just made a little project with the newest beta to try out Stretch IK's. Everything works fine, but if I'm trying to export it to JSON, it creates a JSON string, but produces an error by packing the texture, calling "string index out of range: -1". Never seen that one before. Any ideas? The previous beta I used was 3.7.19 and it worked as far as I know, but this error also occurs for me when I try to export the example spine boy.
@PuppyPuppyPuppy @edshafer The new beta will most likely need a couple of iterations to make sure the new export options are all working 100%. A lot of the export stuff was redone by Nate.
Any export/packing errors should be fixed pretty quickly, my best guesstimate is that there will be a new version up within the next couple of days.
@Shiu
Awesome! Export works again and runs in the unity 3.6 runtime.
Can you guys focus back on improving the editor UI to make the workflow better after the audio support?
There are lots of good suggestions by the community over the years and lots of them are IMO very critical but still not implemented.
I found myself spending lots of time doing things that could be avoid if many of the suggested ideas got implemented.
Certainly! We do improvements all the time, even while working on audio, the new export, etc. It's true there are many things that would help various workflows, it's just a matter of time until we can get to everything. If you come across something that is not captured on our task tracker, please start a new thread to make new suggestions.
I can`t open spine-runtimes-3.7 spine-ue4 project ,
What version of UE4 are you using? What operating system are you using? What IDE? What error do you get?
Hi Guys!
Tell me please when will be released the official version 3.7?
Projects with which we work in 3.7 beta, do not open with version 3.6
why? How can we resolve this problem? :bang:
Thank you!
3.7 is 99% done. There is one more minor feature to complete, other than that once we've decided it is stable enough, it will be released as non-beta. 3.6 can't open 3.7 projects because 3.7 has features that 3.6 doesn't know about. You can try exporting to JSON with 3.7, then loading that with 3.6. Though the bigger the difference in versions, the less likely this will work.
Thank u very much for reply.
Another question.. We exported the project in version 3.7.36 to json format, the mesh animation does not work as it should in spine-cocos2dx 3.6. can you fix this issue? or we should wait next version of cocos?
Thank u!
Exporting mesh deformations seems to have broke in 3.7.36-beta. Prior versions (at least 3.7.32-beta and older) meshes would export with linear interpolation, now they export 'stepped' given the same spine file.
@kbagnall, sorry for the trouble! I'm not seeing that happen though. Maybe you can email your .spine file and explain how we can see the problem? contact@esotericsoftware.com
I think I have seen the same export issue yesterday. Will send spine project with exported unity skeleton later today.
Nate escribió@[borrado], sorry for the trouble! I'm not seeing that happen though. Maybe you can email your .spine file and explain how we can see the problem? contact@esotericsoftware.com
On second thought it might have been bezier curve interpolation which is exported as stepped. I'll narrow this down next time I'm at work.
Email with repro project sent. Thank you.
The problem was solved! We exported json file in version 3.7
then imported data (json file) already in 3.6, pointed the way to the images, and corrected mesh animations :party: .
Everything is working. :sun:
Thank you!
Hi guys,
Yesterday, I tried to work with skins in version 3.7.
In the preview window, they are not displayed.. :angel: :tmi:
Hello alexandr, I just tested and I see the skins that I select in the tree or using skin view also in the preview view, do you have the latest beta version?
Sorry, I worked on this Saturday, there were problems.
Now I updated the version and everything is ok. Thank you!
Hey!
Are there any plans on including Audio in skins?
I've got a skeleton with a few monsters, and one is a robot another a slime lord, another an alien crab... they make different sounds