• Editor
  • Zooming irregular in editor

So I've been trying to get some animations up and running and the zoom feature in spine is driving me nuts. I should specify that it's the zoom out feature specifically.

When zooming in it centers on the mouse, one of two logical choices (the other being the origin). This is all well and good and usually saves you a step in not needing to pan after zooming. Zooming out contradicts this behavior however. When zooming out the focus is not under the mouse pointer. This causes your work to float away from you. You want to zoom in on a characters ear, so you hover over the ear and zoom in, it's centered and everything is great except oops you zoomed in a little too far. So now you zoom out and the ear floats away from you.

Of note: I'm on OS X 10.8, retina macbook using touchpad. All might be relevant factors.

TL;DR: Zooming in centers on mouse while zooming out doesn't.

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Touchpad controls will be improved upon, this includes zooming. It won't be long before we start on features! 🙂

Using Spine with a touchpad is a pain for sure. It's on the list as Shiu said. However, how the zoom out works is by design. It is inspired by the game Supreme Commander. It enables you to zoom out and zoom in without needing to pan. When you zoom out, you move your mouse to position the view. Hmm, describing it doesn't work well. :/ I hope if you try to get used to how it works you might agree it is better than zooming out at the mouse position like zoom in does.

After trying it with a mouse I totally get how the zoom out works now. And yeah it's much easier to use with a mouse and scroll wheel.

Part of the other reason it was so hard on a touchpad was that the zoom was going much much faster too. Not sure if that style zoom will work on the touchpad because you can't move the point and do a zoom gesture at the same time, but it's pretty cool with a mouse.

Cool! 🙂 I agree, touchpad zoom probably needs to work differently.