• Runtimes
  • Artefacts around sprite on Unity after impot

Hello guys,
So I'm importing my animations from Sprite making sure that Premultiply alpha is checked and that in Unity, the texture has Alpha is Transparency checked and the format is not compressed

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Still, I'm getting artefacts in the transparent part of my sprites. Any idea as to what could be the reason?
Thanks!

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What you're seeing is Bleed. But it's being applied by Unity.

In Unity, uncheck Alpha Is Transparency. That checkbox applies Bleed to the image on import.
That's not what you want when you're using the Spine/Skeleton shader.

Thank you, Pharan.
Don't know what got in my mind that that need to be checked.

Bleed is a good thing if you don't use premultiply alpha. But Spine/Skeleton does.