• Editor
  • Holding the Shift key to snap axis when creating vertices

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Hey guys! Loving working in Spine, but I have a small request:

I generally like to make sure my Bounding Boxes are squares/rectangles to keep collision predictable (VS bumping into an object 10 pixels further away with the bottom of the sprite than the top in-game because the line wasn't drawn perfectly vertical), especially when working with square map tiles or pixel art.

Would it be possible to mimic Photoshop's abilities by adding:

1) If you're in Set Points mode of a Bounding Box and you hold the Shift key before clicking, it allows you to click-drag a rectangular shape

2) If you're click-dragging a rectangular shape as described above, you can simultaneously press Ctrl to lock it to a perfect square shape

3) And if you're setting each point one by one, once you click the first point if you hold Shift the next point will snap to the 8 direction axis so you can quickly make straight edges as you go

Thanks in advance!

  • Jeff

This is not a bad idea, I'll mark it for Nate to look at and let's see what he thinks 🙂