Good morning! It seems like you're experiencing differences in animation behavior between the Spine editor and Unreal Engine when changing the animation speed. This issue might be related to how physics and animations are handled differently in the two environments, especially at higher speeds. In the editor, animations might be previewed with a certain consistency, but when exported to Unreal Engine, the physics simulation can behave differently due to differences in frame rates or physics calculations.
To address this, you might want to ensure that the physics settings in both environments are as similar as possible. This includes checking the frame rate settings and ensuring that any physics constraints or properties are consistent. Additionally, consider creating transition animations or adjusting the mix settings to smooth out the differences in movement and rotation at higher speeds. If the problem persists, sharing your project files with the support team could help them provide more specific guidance.