• RuntimesUnity
  • spine timeScale=0 , Keep setting the animation , StackOverflow

a674878955 I have confirmed that I can open the Unity project attached to the email you sent us. I'm not sure if it's because I didn't open it with exactly the same version of Unity, but I didn't get any errors when I opened the "SpineTest" scene in it. (I opened your project with Unity 2022.3.29f1.) Could you provide the steps to see the error with the project?

    Related Discussions
    ...

    Misaki
    I don't know why you didn't repeat that success, but I'll tell you more about how it happened

    First, the animation End event is not executed when the condition is met

    Then, when animation is set, the current track is assigned to the mixingFrom of the new track

    SetAnimation=>SetCurrent=>current.mixingFrom = from


    Finally, enable breakpoint debugging, where you can see unlimited mixingFrom

    Harald
    I'm not sure why you didn't repeat the problem, maybe your unity automatically handled the stackflow problem, maybe you didn't wait long enough, I explain how the problem happened ⬆⬆⬆

    Misaki
    So setting mixingFrom to null will solve this problem

            //internal mixingFrom => public mixingFrom
            skeleton.AnimationState.GetCurrent(0).mixingFrom = null;//or ClearTrack()
            skeleton.AnimationState.SetAnimation(0, "a1", false);

      a674878955 Thank you for the additional information! We have tested again and have confirmed that we can reproduce the issue at higher FPS. We are currently investigating the cause and will let you know as soon as we find out.

        7 días más tarde

        @a674878955 The spine-csharp runtime has been updated (in this commit) to automatically cover this situation and no longer produce a stack overflow.

        A new spine-unity 4.2 package is available for download here as usual:
        https://esotericsoftware.com/spine-unity-download

        Regardless, you should in general not repeatedly call AnimationState.SetAnimation every frame. We've added a documentation section here (the "Important Note" subsection):
        https://esotericsoftware.com/spine-unity-main-components#Setting-Animations

          Harald Misaki
          Thank you very much for your help and support. I wish spine better and better. Also, hopefully ts/js will fix this issue as well

          @a674878955 Glad it helped. The commit will be ported to all runtimes, so TypeScript will be covered as well. You can watch this issue ticket which lists porting progress of the different runtimes:
          EsotericSoftware/spine-runtimes2705

          Yup! Available in all ts runtimes in 4.2.68!