• RuntimesGodot
  • C# The type or namespace name 'SpineSprite' could not be found

So I've followed the spine-godot Runtime Documentation mainly the C# Project Setup section, yet I am still stuck with missing reference. I apologize for asking for help on such a seemingly simple step.

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Lick cambió el título a C# The type or namespace name 'SpineSprite' could not be found .

the thing that fixed the nuget problems for me was opening visual studio (not vscode) and clearing nuget cache in settings. i don't have a nuget package manager, but i'm sure it has the same thing. after that try launching your project then editting the c# script

    • Editado

    Skeir
    You're a genius, worked like a charm!
    Thank you!
    🥰

    Sorry for the troubles. I've added a note about this in the spine-godot docs.

    • A Lick le gusta esto.
    17 días más tarde

    Hello , I tried this but still have the same issue!
    Can you please send me the solution link or guide me?

    • Lick respondió a esto

      Volcano
      Hello This forum post helped me solve the problem. Follow the steps posted by RavenMRK.

      Thanks a lot!!! it's fixed!
      Do you know why this happens ? the arms looks weird even the same export works great in ue4 and i had more than one spine works perfectly in godot but this no!

      Impossible to tell what's going on just from the screenshot. Please provide us with the exported skeleton and atlas files at a minimum. If this only happens when you set a specifc animation, please also provide code to reproduce the issue.

      basemodel-male.atlas
      9kB

      basemodel-male.skel
      358kB

      Here are the files.
      Not with specific animation , it's with any animation and any skin !
      Thanks for your help!

      Thanks !

      Hello , could you find the issue ?

      I have not yet found the issue. The issue on GitHub will be updated once it is resolved, and I'll post in this thread as well.

      Thanks!

      14 días más tarde

      Sorry for it taking so long. This has now been fixed in all runtimes. It was a bug in IK constraint. Thanks for reporting!

      You'll have to wait for new Godot binaries to build. See the builds scheduled here:
      EsotericSoftware/spine-runtimesactions/workflows/spine-godot-v4-all.yml

      Once these are complete, you can download new binaries from https://esotericsoftware.com/spine-godot

      Thank you very much!!
      I will wait for this to complete so i can try!

      3 meses más tarde

      Skeir Clearing the cache solved it for me too, thanks

      • A Nate le gusta esto.