- Editado
Is there any way to easily flip a skeleton horizontally in the editor? I'm working on a top down shooter that will involve a large number of symmetric skeletons. Alot of experimentation will go on when making them, to decide what parts are necessary, or how they will be manipulated or modified to look good in animation. Remaking the same skeleton is very tedious to begin with, and the problem is amplified when the skeleton is susceptible to change, as the first version may be only an experiment or prototype. If there was an easy way to replicate the skeleton automatically, I could work on one side then easily duplicate and mirror it. I cant figure out any other conventional method to do so, and seems I'm better off doing it from scratch; unless maybe some1 knows some quick shortcuts to get the same results with a current skeleton; or a way to export, then import a skeleton flipped around. Or somehow modify the file to change it's orientation, as I know the math is there to do this during runtime.
So, not only am I asking for tips on this; but if this feature were to be implemented somehow, it would be a lifesaver, and probably save time for alot of other people trying to recycle parts or reuse skeletons. Any ideas?
This would also be useful in animation for instance, right now i am trying to flip around the thumb of my hand to appear on the opposing side of the hand, as though the hand flipped around while retracting the arm to attack.(zombie animation) Since this is in low resolution it could pass as looking professional; in the pixel mess it will be after render. Or good enough for now at least.