• Runtimes
  • Spine Runtime 4.0 zh-CN translation

Hi, @wiige! The general Spine runtime guide has been updated, so I’d like to share the diff with you. We’d really appreciate it if you could also update the Chinese documentation. : https://diffy.org/diff/6502be39f4709
Thanks as always!

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    Misaki the general Spine runtime guide you mentioned is Spine运行时指南 - 应用动画, right? There are discrepancies in word choice and phrasing due to someone else had already translated those documents. For terms/expression alignment, I will try to re-translate them. This may involve re-translate related Spine编辑器文档, could you kindly confirm if re-translation is permissible? Please let me know your opinions. :>

      this is the example of re-translation of spine-applying-animations.md ## Empty animations:

      Spine Runtimes Guide-Empty animations-retranslate.zip
      4kB

      wiige Hmm, you are right. It seems there are some problems, like words that shouldn't be translated into Chinese, like "mix", are translated. Sorry I missed that! I think it would be better to fix the parts that you think are weird, so you can retranslate the whole documentation if you want.

        Misaki well, thanks for your reply
        I have tried these 3 pages:

        pls check the inter-links, typos or other mistakes I made, thanks in advance 🙂

          wiige Thanks for the quick translation! I found that a couple of links we originally put on the Runtime Architecture page were incorrect, but otherwise there was no need for corrections. Thank you for your consistently high-quality translations!

            @wiige FYI: We've added two lines explaining mixing and empty animations to the spine-unity-main-components page (the last line in the diff just had also removed and is otherwise unchanged):
            https://diffy.org/diff/202dd31b1911a

            Changes are in these sections:
            https://esotericsoftware.com/spine-unity-main-components#Setting-Animations
            https://esotericsoftware.com/spine-unity-main-components#Empty-Animation-and-Clearing

              Harald done!

              spine-unity-main-components-mixing_and_empty_animations.zip
              24kB

              wiige Thanks for translating the remaining pages of the General Runtime Guide! I updated the pages with your translation and it seems perfect, including the links. Thanks for your contribution!

                6 días más tarde

                Misaki an update of spine-phaser, add the runtimes version table and replace 4.1 to 4.2 in expression and links:

                zh-cn-spine-phaser_add_table.zip
                9kB

                  wiige Thank you for handling the additional translation even though we hadn't requested it yet! In addition to the parts you handled, I fixed the links in the Chinese spine-phaser documentation: https://zh.esotericsoftware.com/spine-phaser

                  By the way, the spine-haxe runtime documentation has also been updated, so I would ask you to translate that as well. (Most changes are minor): https://diffy.org/diff/3a42204b4a568
                  Thank you for your continued support!

                    wiige Thanks for responding so quickly! I found some duplicated sentences and some links that had been changed to normal text, so I fixed that, but other than that, everything seems to be fine and updated the documentation: https://zh.esotericsoftware.com/spine-haxe

                    and I found spine-haxe was delisted in Spine 运行时, is it under breaking upgrade ?

                    To tell the truth, the work on the renewal of the runtime page, which has been planned for quite some time, has been delayed. Since 4.3-beta also started the other day, there is still no time to complete the renewal of the runtime page. The new page will also add a link to the spine-haxe runtime documentation, but until then most spine-haxe users will access it from the Readme.md on GitHub.

                    wiige After checking within the team, we updated the Spine Runtimes page.
                    I hope that we will be able to publish the new page soon!

                    @Misaki 👍