• Runtimes
  • visible line in render engine, not visible inside spine

Hello,

not sure if this should be asked here or in the runtime sub forum.

I created a large background scene that is physically cut to 2 on x and on y because of our engine limitation so sprite sheets are not larger than 1024px X 1024px (the background is almost 2K X 2K)

when playing the background animations in spine, everything looks fine, but when ran in our game engine we can see the seams between the separate slots (see attached image)

I was wondering if I need to change export texture packer settings. could it be the "padding" parameter or maybe the filter
at runtime (currently it is on Linear)

any hint on how to solve it would be greatly appreciated!

thank you,

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  • Editado

What engine are you using?
Did you export the atlas texture as pre-multiplied alpha or straight alpha? What blend mode (or blend func) is your used shader using?
Did you perhaps modify and re-save the texture in e.g. Photoshop?