cdes

  • 5 de Sep de 2016
  • Se unió 21 de Ago de 2013
  • @[borrado]

    Sorry to revive this thread. But this clipping method is perfect for my problem. Are you going to release it by any chance?

  • Hey guys,

    We just launched our campaign for our game: Shout of Survival.

    A multi-player SHOUTING game where 2 monsters hunt down 2 humans that are trying to reunite.

    I created the characters animation by Spine. What's cool is, I swap attachments to have customizable items!

    We'd really appreciate your support.

    Our Indiegogo campaign:
    https://www.indiegogo.com/projects/sos-shout-of-survival/x/13735328#/

    Our Green Light page:
    http://steamcommunity.com/sharedfiles/filedetails/?id=665484362

    on a different topic: if you are a talented Spine animator, please contact us because we're hiring.

    :rock:

    • Editado
    • Editado

    Hello,

    I would love to see this feature in Spine.

    Put simply, every numerical input field (position/scale/rotate/length) can be written as a math expression.
    For example, a bone X position value is 116.4. when I type 116.4/4 in the X, it calculates it to 29.1.

    It would be cool.

    :love:

    :o speechless

  • Thanks for the reply.

    I have followed the instructions again, but still got the same result.
    Then I updated to Unity 4.3.4, and the problems were gone.

    So, I guess the latest runtime doesn't work on Unity 4.2.2.

  • Hello,

    I'm having a problem loading spine-tk2d runtime into Unity.

    This is what I've done:
    Downloaded the latest runtime from Github.
    Created a (Spine) folder inside (Assets)
    Copied (spine-tk2d) into (Assets/Spine)
    Copied the content of (spine-csharp) into (Assets/Spine/spine-tk2d/Assets/Spine/spine-csharp)
    Switched back to Unity and see this massive amount of errors.

     Loading Image

    I'm using Unity3D 4.2.2f1 , 2D Toolkit 2.1 final + hotfix 1

    Any idea what is happening?

    • Editado
  • Awesome!

    • Editado
  • Hello,

    We're making a game where a player can customize his character partially by choosing multiple independent items. For example, a player can choose a hair style, a sunglasses, jeans boots... etc.

    The player has the ability to mix and match whatever he likes. 8)

    I'm doing the character animations using Skeletons + Meshes.

    The problem is, I don't know how will I be able to switch the image while keeping the same mesh. For example, I want to change the t-shirt image, from red.png to striped.png and still use the same mesh and the same deformation. :angel:

    I thought about skins and slots.
    By using skins I will be forced to change the entire set of images for the character, I will not be able to switch single images. :bang:
    By using slots, I will not be able to reuse the same mesh and deformation. :bang:

    Any idea how to solve this?

    Thanks,

    • Editado
  • I like to keep Spine in Dock.

    When I did, I've discovered that something is wrong with Spine launcher (/Applications/Spine/Spine.app)

    I can run multiple instances of Spine, yet no one of them can bee kept in Dock. I dragged the "Spine.app" to Dock to keep it there. Now the dragged icon just launches other separate instances, and the original one isn't affected.

     Loading Image

    When I close the instances, this thing happens:
     Loading Image

    When I run one of the gray icons, a terminal window appears with the following:

    Last login: Tue Mar 11 17:38:28 on ttys001
    mpro:~ cdes$ /System/Library/Frameworks/JavaVM.framework/Versions/A/Commands/java ; exit;
    Usage: java [-options] class [args...]
               (to execute a class)
       or  java [-options] -jar jarfile [args...]
               (to execute a jar file)
    
    where options include:
        -d32          use a 32-bit data model if available
        -d64          use a 64-bit data model if available (implies -server, only for x86_64)
        -client	  to select the "client" VM
        -server	  to select the "server" VM
        -jvm	  is a synonym for the "client" VM  [deprecated]
        -hotspot	  is a synonym for the "client" VM  [deprecated]
                      The default VM is client.
                      
    -cp <class search path of directories and zip/jar files> -classpath <class search path of directories and zip/jar files> A : separated list of directories, JAR archives, and ZIP archives to search for class files. -D<name>=<value> set a system property -verbose[:class|gc|jni] enable verbose output -version print product version and exit -version:<value> require the specified version to run -showversion print product version and continue -jre-restrict-search | -jre-no-restrict-search include/exclude user private JREs in the version search -? -help print this help message -X print help on non-standard options -ea[:<packagename>...|:<classname>] -enableassertions[:<packagename>...|:<classname>] enable assertions -da[:<packagename>...|:<classname>] -disableassertions[:<packagename>...|:<classname>] disable assertions -esa | -enablesystemassertions enable system assertions -dsa | -disablesystemassertions disable system assertions -agentlib:<libname>[=<options>] load native agent library <libname>, e.g. -agentlib:hprof see also, -agentlib:jdwp=help and -agentlib:hprof=help -agentpath:<pathname>[=<options>] load native agent library by full pathname -javaagent:<jarpath>[=<options>] load Java programming language agent, see java.lang.instrument -splash:<imagepath> show splash screen with specified image logout [Process completed]
    GreyPhoenix escribió

    Pretty nice so far 🙂
    May be you want consider to let the shoulders bounce up and down a bit as well.

    Thank you for the hint.. will try it for sure!

    Hej&Hopp escribió

    Looks great 😃 Reminds me of a game i used to play called Dad 'n Me.

    Hehe, I've just googled it, it was fun! I hope I can reach that level in animation.. thank.

    • Editado

    Hey fellas.. 8)

    We are working on a cool online game. It should be coming in a few months.

    Here is one character walk cycle:
    http://www.youtube.com/watch?v=5Yd6hmyagO4

    I'm a graphic designer/art director for our team. We have an artist and a developer, but we don't have an animator so I had to learn how to make animations :x .
    I have no experience in characters animations, but Spine took all the heavy lifting! :love:

    Thank you for such a great tool!

    The art style is incredible.. reminds me of Rayman. Good luck!