- Editado
Quick method of creating animation from frame images
Hi I was wondering if there is an easy/automated way of creating spine animation from a bunch of frame-by-frame images. All the animation needs to have is each image in frames in order. I have some blender animations I'd like to render into 2d images and use in spine but it seems very tedious to put each image frame by frame. Is there a way to do this faster? Thanks
Hi, the faster way is probably to do this:
- (Make sure the images are in alphabetical order)
- Create a bone to have all the images grouped in a single place, you can delete the bone later
- Select all the images of the sequence from the image node and drag them into the viewport
- Type a number like 0 in both the fields of the translate tool, make sure to have the world axis selected. This will center all of them quickly
(Assuming they all have the same size) - In case the slots are selected instead of the images, or if both are selected, press space to deselect everything, filter the tree on images and select all the needed images from the list
- Remove the filter and now you can drag all the images in the same slot instead of having multiple ones. You can delete the empty slots.
- In animate mode you activate each image for each frame, you can do this using shortcuts, I also made a script in Autohotkey a while back to do this: [suggestion] auto swap for imported frame animations
Add the images to the same slot.
Just drag multiple images from the images node into the same slot in the tree. It should be straightforward.
In Animate mode, key the images frame by frame.
This is kinda tedious currently. Hotkeys help a lot though.
Instead of manually clicking on the frame number with the mouse.
R
for "next frame". also F
for "previous frame"
Instead of clicking the key icon on the slot with the mouse.
K
for key change.
With this, you can keep your mouse on the tree, and just use hotkeys to key and move the frame forward. That makes task much easier than doing everything with the mouse.
Hi,
I would like to know if there is another way to add all my png to my timeline without alternating the shortcuts "r" and "k" and clicking in the tree ? I've been using this method for a while but when the PNG sequence is 30 images long and that you have to do it many different sequences it can really take a while :/
Thank you.
Note this thread was 5 years old.
Since Spine 4.1 region and mesh attachments have a Image removed due to the lack of support for HTTPS. | Show AnywaySequence
checkbox. You setup the attachment to have a sequence, then key the sequence to control playback. Works like this:
Note you don't need to set an image path, for example if the attachment was named right-wing
instead of right-wing01
. If your images have zeros before the number, specify the start/end numbers with leading zeros, eg 01
instead of 1
.