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  • Blog: Spine 3.4 released - Shearing, paths, and much more!

all hi, here an interesting lesson with new opportunities of Spine

STRETCHY IK - MARRY ME!!!

7 días más tarde

Stretchy IK! Fantastic! Something I was asking about around ago. Looks amazing, can't wait to try it in our game! 🙂

Thanks so much guys and keep up the good work!

17 días más tarde

Stretchy IK and path constraints came just in time for our current project! Really amazing :party:
Thank you so much! :yes:

19 días más tarde

Those are some usefull features. Also great examples to show the possibilities of path and transform constraints. :yes:

I just played arround a littlebit with these new features and allready have a small wish. It would be great if you could invert values at the transform constraint. For example to create a chain of gears (every seccond one shoud rotate the other way round). Or maybe there is allready a posibility for this (exemple creating 2 constraints of course) ? I tried invertig the scale but this didn't invert the rotation direction.

Like I said just a smaaaaaaaall wish. In the end it wouldn't make a lot more work to create 2 constraints in that case. The whole feature does save us a lot of work allready the way it is ;-)

You can use negative mix, but you have to type it and press enter. We'll unlock the sliders so it's more easily discoverable. :beer:

Awww yessss, I await my runtime updating overlords! :cake:

All runtimes except Lua are already up-to-date!

10 días más tarde
badlogic escribió

Tranmet, once all runtimes are up to date with 3.4 (JS and Lua left, which are hard due to dynamic typing), and once I have plowed through the open issues/PRs on the runtime repo, I'll hopefully have time for UE4. No ETA, cause that's how i roll.

Hi
I'm currently considering choosing between spine and creature for 2d animation for unreal engine. Is it possible that we know if and when a plugin for unreal would be available?

I can't give you a definite date, but after the spine-lua update, spine-unreal is next on my todo. I can definitely say it will be available this year.

Thank you. That's very good to know. I'll wait. Spine looks really promising.

5 días más tarde

Hello, do you have an expected time for the update of lua/corona runtime? I know you cant give a specific time but is it expected until a month or the end of the year?

Also do you suggest migrating from corona for the usage of spine? As lua is always the latest runtime to get updated

Thanks

5 días más tarde

You can follow the progress on the Lua/Corona/Love2D runtimes here https://github.com/esotericsoftware/spine-runtimes/tree/spine-lua-update. My guestimate is that they will be done in a week, two weeks tops.

I can't comment on whether switching away from Corona makes sense (I'm personally not a big fan of Corona, but ymmv). My job is it to keep the runtimes up-to-date going forward, as quickly as new Spine editor releases are being thrown out. If I don't suck at my job, you won't have a reason to consider other engines 🙂

thank you thats great news