• Bugs
  • Unity UI component issue

Hello.
Found some issue when with the unity UI component. When I'm trying to export animation wich has more than 2 atlases it doesn't look correct, the indexes are messed up, but only in UI component. If I use skeleton animation it looks like it should be. This issue can be "fixed" by exporting spine data with less than 2 atlases, but this leads to using large atlases, wich not the case.

I hope this makes sense.

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10 días más tarde

SkeletonGraphic is not compatible with more than one atlas because it derives from Unity's MaskableGraphic class.
UnityEngine.UI.MaskableGraphic only supports one material/texture at a time.