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  • Move the pointing device up and down

Is there any way that you can make animation that shows a pointing device like a stick looks like moving up and down with Spine?

TIA

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    ddd I think there are several ways to achieve such a simple animation, but in general it would be achieved by turning the arrow image into a mesh attachment, binding the top and bottom vertices to separate bones, and translating the bound bone to the top edge. The rig would look like the one shown in the tip below:
    https://esotericsoftware.com/spine-tips#29-moustache-front

    • ddd respondió a esto

      Misaki Thank you!! We will try that. I believe it will be more like this and is there any good how to video on this? Sorry we just start using the program a few days ago and learning a lot.


      Here's a simple 2.5D effect using only a mesh weighted to both a stationary bone and a control bone. Great for gear attached to a character and to reduce the number of bones and constraints.

        ddd We have many tutorial videos that we encourage you to watch. I think people who are completely new to Spine should watch the Flour Sack Rig video first:

        This is a basic tutorial to create a simple character from a single image. I think it is very useful to understand the basic functions of Spine by creating and moving a character from a single image like this, instead of starting with a character that has many parts such as a head, torso, arms and legs.

        You can download the Spine project files used in the video from the description section so that you can follow all the steps while watching the video. If you have any questions while watching this video, please do not hesitate to ask us in the forum.

        Thank you Misaki! W have watched the video. Where would you find this specific tutorial and Spine project file above "simple 2.5D effect using only a mesh weighted to both a stationary bone and a control bone. Great for gear attached to a character and to reduce the number of bones and constraints." ?

          ddd Sorry, we do not distribute the Spine project for the 2.5D effect example in Spine Tips, nor do we have a specific tutorial for reproducing this rig. However, we think you should be able to easily imitate the rig from what is shown in the video, so if you try it and have any questions, please ask us.

          • ddd respondió a esto

            Misaki
            Thank you for your comments. Would you tell me which part of the video shows how to do the simple 2.5D effect using only a mesh weighted to both a stationary bone and a control bone?
            Most important part of the animation is to show the pointing object move up and down as it shows like the arrow GIF the we posted at the beginning. I really appreciate if somebody can make the effect in Spine file so we can test and lean with it.

            Thanks,

              • Editado

              ddd The video shows a pie that shows the ratio of the weights each vertex has, so once you know that, it's easy to imitate. In fact, what it is doing is the same as the Flour Sack Rig's belly weights.
              We do not distribute the Spine project with the exact same cube, but there are a number of example projects themselves in which the 2.5D effect is used. For example, mix-and-match-pro's head is able to produce 2.5D effects with the head-control bone.

              If you want to see a similar cube-shaped example, you might want to look at snowglobe-pro's present box. This is a 2.5D rig of the type that uses two bones as shown in the tip here, not the one you linked to.

              The weights on the bones are almost the same as the tip you were referring to, the only difference is whether the bone weighting the vertices at the back of the box are moved by the transform constraint or not.

              For a detailed explanation of the 2.5D rig when using transform constraint, just refer to the documentation of mix-and-match: Mix-and-match example #Face control

              Just in case, both mix-and-match-pro and snowglobe-pro can be downloaded from the Examples section of the Welcome Screen:

              3 meses más tarde