To achieve the "see-through" effect with Spine characters in Unity, you need to handle transparency and depth sorting carefully. Here are some steps and considerations based on the provided contexts:
Render to a RenderTexture: One effective method is to render your Spine character to a
RenderTexture
at full opacity and then use this texture in your scene with the desired transparency. This approach avoids the common issue where back parts of the skeleton show through when transparency is applied directly.Use SkeletonRenderTexture: Spine provides a component called
SkeletonRenderTexture
which can be used to render the skeleton to a texture. You can then control the opacity of this texture. This method is demonstrated in the example sceneRenderTexture FadeOut Transparency
.Shader Adjustments: Ensure you are using the correct shaders for URP. Spine provides URP-compatible shaders which you can find in the Spine URP Shaders UPM package. Make sure not to mix 2D and 3D URP shaders.
Depth and Transparency Settings: When dealing with transparency, you might need to adjust the depth settings. For instance, enabling
ZWrite
and setting theRender Queue
toAlphaTest
instead ofTransparent
can help with depth sorting issues.Custom Shader: If the built-in solutions do not meet your needs, you might need to create a custom shader. This shader should handle transparency and depth correctly. You can start by modifying existing Spine shaders to suit your requirements.
Here is a summary of the steps you can follow:
Render to RenderTexture:
- Use
SkeletonRenderTexture
to render your Spine character to a texture. - Apply this texture to a quad or another object in your scene.
- Use
Shader Adjustments:
- Ensure you are using Spine's URP shaders.
- Adjust the
Render Queue
toAlphaTest
if necessary.
Example Scene:
- Check the example scene
RenderTexture FadeOut Transparency
for a practical implementation.
- Check the example scene
For more detailed guidance, you can refer to the following resources:
- Spine Unity Rendering
- [Spine URP Shaders UPM Package](https://esotericsoftware.com/spine-unity#URP-Shaders