Runtimes support for Godot 4.2
Just dropping by to confirm that this is in progress... and to cheer you on!
It looks like the only thing not working yet is the Android template. Is the editor itself available for download somewhere, or do I need to just put on my Patience Hat and wait for it all to be released together? (I'm not developing for Android.)
Thanks for all that you folks do to make my game animations better!
Should be good now! You can download our Godot 4.2 build here:
https://esotericsoftware.com/spine-godot
Please report any issues you find.
@Staysis Make sure you match the Spine Runtimes version and Spine Editor version. E.g. you can't load skeletons exported from editor version 4.2 with a runtime version != 4.2.
spine-godot relies on our generic spine-cpp runtime. I'm currently upgrading spine-cpp in the 4.2-beta spine-runtimes branch to be able to read exports from editor version 4.2-beta.
The Godot build you are using is based on spine-runtimes version 4.1, so it won't be able to load skeletons exported from editor 4.2.