Hello! I currently have a skeleton for an isometric character that uses meshes and am attempting a backwards state. I have body parts from a Photoshop file that are nested and ready to place. I've tried taking the approach of having a turn-around animation with keyframes so that I can have back facing state. My plan was to move the bones (with image locked) to the images in Animation mode. I see now that isn't possible, and if I were to move the images to the bones it would make mesh keys.
I'm now I'm left to wonder about making a whole separate skeleton on the same file. I'm working with engineers who are learning as we go, so I wanted to ask what exactly happens on the Unity end when having a character for multiple skeletons. Would making another be viable and generally straight forward for the engineers to implement?
Thank you in advance for replies!