Subject: Importing skeleton into another, existing skeleton ?
Erikari escribióHi Wedrownik, you actually can, with some recommendations.
You can first export a json from the project you want to bring into the other. Then import it using import data, and choosing the same skeleton:
Import - Spine User Guide: Data
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Next you can import the spine file and choose the animations you want to import. (you can use ctrl or shift to select them all at once)
Import - Spine User Guide: AnimationBUT you need to be careful: the bones of both projects need to have unique names that don't overlap across the two skeletons. The same goes for images, slots, etc. or the import may go wrong. The same goes for the animations.
But let's rediscuss this idea first: perhaps you don't need to import the spells for each character, you could simply import them as two separate skeletons in the same project to ease the animation syncing of the effects, but just match their roots at runtime overlapping the vfx on the characters. Otherwise you may be needlessly repeating identical data across all the projects.
hello Erika!
I need help with Skins in Spine.
So I created a spine file that works perfectly. But now my boss want me to change the sleve to another skin. I don't know how to just import new sleve to my old spine file (everything works just find, just need to change the sleve).
I tried to export json and images of all the skins I create. But when I import date to the old file spine (same skeleton) then pictures just missing