Recently, Godot come to a major update, 3.2 version. And this branch will have a long term support. It seem like really good chance to have a neat animation software to support its 2d foundation.
Unfortunately, the last comment I can find in github for godot support was nearly one months before. For solid and cost effective solution, skeleton animation is better than sprite animation, especially for indie studio.
When will esoteric software start to finish a official support for godot?Or it never will? :think:

Related Discussions
...

We will add Godot support, but it will take a while before we can start work on that. I'm afraid we are currently working on many very pressing issues that require our attention first. But it will happen!

badlogic escribió

I am glad to hear that. But yeah, it is quite frustrate that still need a while to experience spine 2d in godot. Hope it will happen ASAP.

4 días más tarde

Its reassuring to know Godot runtime is still planned, looking at Spine roadmap (http://esotericsoftware.com/spine-roadmap) it seems to be the item with the most comments so I'm pretty confident a lot of people would love an official Godot runtime :grinteeth:

Yes, godot support would be awesome. It's good to note that the next planned godot release (4.0) will change a lot of things according to the 3.2 announcement though. They even said that they will be giving 3.2 long term support for those who don't want to migrate.
So it's safe to expect a lot of breaking changes when 4.0 arrives.

3 meses más tarde

Hello. Any news about Godot support?
PS
I have a problem with how to mix tracks in one time like in Spine Preview using Godot

6 meses más tarde
17 días más tarde
9 meses más tarde

So, how is it going with Godot?

10 días más tarde
Mario escribió

We will add Godot support, but it will take a while before we can start work on that. I'm afraid we are currently working on many very pressing issues that require our attention first. But it will happen!

Whats the current state?

2 años más tarde
Nate puso la etiqueta Godot .