- Editado
Activating multiple skins
My understanding is that it is now possible to have multiple skins active on a skeleton animator. How exactly would one go about doing this and is there a way to do this within the unity editor?
Nevermind. I didn't do a thorough enough search. I set this up with multiple skins and found the useful page in the documentation.
Incidentally, I believe there is a typo in the skin related code on this page. It says:
myEquipsSkin.AddAttachment(goldArmorSkin);
myEquipsSkin.AddAttachment(redGlovesSkin);
and I believe it should say:
myEquipsSkin.AddAttachments(goldArmorSkin);
myEquipsSkin.AddAttachments(redGlovesSkin);
Thanks!
Thanks for the info, very much appreciated! I have corrected the documentation page.