In my project, I used the code from the spine-canvas example. There files (atlas, texture, json) are loaded by using the AssetManager command.
assetManager.loadText("res/assets/" + skelName + '/' + skelName + ".json");
assetManager.loadText("res/assets/" + skelName + '/' + skelName + ".atlas");
assetManager.loadTexture("res/assets/" + skelName + '/' + skelName + ".png");
What should I do if these files are already uploaded to the client earlier? How to handle files already downloaded to the client by JSZIP library , instead of a link to the server?