Harald

We are happy to announce support for the Unity Lightweight Render Pipeline in our spine-unity runtime!

lightweight-render-pipeline-small.gif

Check out the details in this blog post:
Blog: Unity Lightweight Render Pipeline support
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Harald

Harri
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Shachar Tzin

wow! looks great!
did you need to set a normal map of your for your png atlas to achieve that light effect?
Shachar Tzin
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vzlomvl

Great feature. Spine team rock. :rock:
Does this feature support Unity 2018.4? If not, do you plan to support it?
And one more question) Are you planning to add UPM support for the entire spinal runtime? (Unity 2018.4 UPM supports using of the git packages).
Thanks.
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vzlomvl
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Cranktrain

Really glad to see this level of support for LWRP, appreciate all the hard work this entailed.

Annoyingly, Unity have recently renamed LWRP to the 'Universal Render Pipeline', so I'm wondering if that means you've got to go through and match up all the Shader names and so on?
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Cranktrain
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