JDBV Hi, I'm using SkeletonGraphicMultiObject.cs and have just updated to 3.6. Looks like some changes to mesh generation are throwing up errors with it. Has anyone managed to build a workaround for it yet? I'd do it myself but it looks complicated and I'm not sure where to start!
Pharan I'll post an updated version for 3.6 later today. Stay tuned! 27 Jun 2017 9:04 pm It's up! http://esotericsoftware.com/files/runtimes/unity/spine-unity-experimental-SkeletonGraphicMultiObject-3_6.unitypackage
JDBV Great, works perfectly, thanks very much! Edit: Actually turns out there's a small error if you try to compile rather than run in editor. Line 208 should be AnimationState.SetAnimation(0, startingAnimation, startingLoop);