jlee We have some assets where the clipping polygon has to be a perfect square, and it's pretty much impossible to do that by dragging in the editor. I noticed this post which may be related (http://esotericsoftware.com/forum/Precise-Placement-of-Bounding-Box-Nodes-9164). Would the future improvements (numeric input) also apply to clipping verts?
jlee Great, thanks! Any rough idea on when we can expect this, or is it a "when it's done" sort of thing? 🙂
Nate We can't say at this point, sorry. There are a number of minor 3.6 bugs that we are working on, plus 3.7 audio improvements, then we'll start on some of the smaller features in the backlog.
jlee Sounds great, thanks for the response. In practice, it seems we're able to get "close enough" to a perfect square. If not, we can always export, hand edit the json, re-import, and just not touch the path after. 🙂