tocevenzro


Illustration by Even Mehl Amundsen.



Illustraion by Hicham Habchi
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tocevenzro
  • Mensajes: 16

Tranmet

That face animation is amazing, it looks like it is from a movie or something and telling a story. Amazing.

How long did it take to animate it? Any sneak peeks to see whats happening behind the curtain? :)
Tranmet
  • Mensajes: 10

tocevenzro

Hi Tranmet,

11.png

22.png

33.png


Hope that brings answers to your questions ?
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tocevenzro
  • Mensajes: 16

Mario

Wow, looks amazeballs!
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Mario

Mario
  • Mensajes: 2392

jfelrod1960

That is completely off the chain!!!! :rock: :yes: :clap: :o
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jfelrod1960

Kickstarter Backer
  • Mensajes: 28

Ivanneke

This is amazing! Thank you very much for sharing this with us. :)
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Ivanneke
  • Mensajes: 29

Pharan

Nice. I recommend scaling the iris bone to flatten out when he rolls his eyes far left or right (where the perspective makes sense).
Other than that, fantastic, obviously.

(this would be great with normal maps :D)
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Pharan
  • Mensajes: 5366

Nate

The hair, ear, spikes, arm, weapon layers on the goblin are great! The face and expressions are fantastic! I'm sure we would all love to see more. :)
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Nate

Nate
  • Mensajes: 10063

Arnissan

Bravo!

EDIT: Why are the bones off the actual face? It's easier to see the deformation this way?

EDIT #2: I'd love to see a sneak peak of that goblin too.
Arnissan
  • Mensajes: 67

Vincent_d

Oh my god that face. What a brilliant idea and realization.
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Vincent_d
  • Mensajes: 30

tocevenzro

badlogic escribió:Wow, looks amazeballs!
Thanks!

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Vincent_d escribió:Oh my god that face. What a brilliant idea and realization.
Thanks!

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Pharan escribió:Nice. I recommend scaling the iris bone to flatten out when he rolls his eyes far left or right (where the perspective makes sense).
Other than that, fantastic, obviously.

(this would be great with normal maps :D)
I agree with you, and fix the eyes a little bit. thank you!!

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Nate escribió:The hair, ear, spikes, arm, weapon layers on the goblin are great! The face and expressions are fantastic! I'm sure we would all love to see more. :)
I will often upload my works! Thank you Nate- :clap:

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jfelrod1960 escribió:That is completely off the chain!!!! :rock: :yes: :clap: :o
Thank you so much!
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tocevenzro
  • Mensajes: 16

ihearmonkeys

This is one of the best things I've ever seen in Spine, if not THE best! Nice one! Kudos for making a facial rig outside of the "model" too. Do it all the time in 3D stuff, never thought to do it in Spine though. Nice. :)
ihearmonkeys
  • Mensajes: 29

amcleod

tocevenzro, this is awesome. Really nice work!

Thanks for posting the rigging too, that's really helpful, especially for seeing how you managed the left/right motion of the head. Do you think you could post a picture showing Overlay + Selected for bone27? I can't figure out how if affects the head.
amcleod
  • Mensajes: 38

Kam ChowChow

really nice animation on the face!
pretty cool to see some sketch like this in motion!!

And yes, very smart to use a "facial board tool"!!

Thanks to sharing this
Kam ChowChow
  • Mensajes: 22

Xelnath

This is goddamn amazing!
Xelnath
  • Mensajes: 408

zielok

Wow, this is very good!
zielok
  • Mensajes: 19

RustyRenegade

Holy crap!?!! what's that old saying? Any Spine animation sufficiently advanced is indistinguishable from magic.

That is absolutely incredible. Thanks for doing work like this, I think it will go a long way to making Spine the industry standard.

Cheers mate
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RustyRenegade
  • Mensajes: 15

slamtwo

@tocevenzro how many time does it took you to rig and animate this ?
slamtwo
  • Mensajes: 1

tocevenzro

slamtwo escribió:@tocevenzro how many time does it took you to rig and animate this ?
hi buddy, I spent more than five hours for rigging.
RustyRenegade escribió:Holy crap!?!! what's that old saying? Any Spine animation sufficiently advanced is indistinguishable from magic.

That is absolutely incredible. Thanks for doing work like this, I think it will go a long way to making Spine the industry standard.

Cheers mate
It's too much for me praise. but thank you, RustyRenegade
zielok escribió:Wow, this is very good!
Thanks, dude~!!
Xelnath escribió:This is goddamn amazing!
Thank you!
Kam ChowChow escribió:really nice animation on the face!
pretty cool to see some sketch like this in motion!!

And yes, very smart to use a "facial board tool"!!

Thanks to sharing this
No problem dude. thanks!
amcleod escribió:tocevenzro, this is awesome. Really nice work!

Thanks for posting the rigging too, that's really helpful, especially for seeing how you managed the left/right motion of the head. Do you think you could post a picture showing Overlay + Selected for bone27? I can't figure out how if affects the head.
Sorry for the delay in getting back to you. 'Bone 27' purpose was to assist when a face is moved from side to side. But while the rigging work, I have found that it isn't necessary. So you can ignore it.
ihearmonkeys escribió:This is one of the best things I've ever seen in Spine, if not THE best! Nice one! Kudos for making a facial rig outside of the "model" too. Do it all the time in 3D stuff, never thought to do it in Spine though. Nice. :)
Thank you dude!!
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tocevenzro
  • Mensajes: 16

Nate

BTW, when we tweeted your awesome face rig, it was viewed by 586,973 people and got 7,119 likes and 3,074 retweets. :party:
https://twitter.com/EsotericSoft/status/768500637357056000
Your people want more! :love:
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Nate

Nate
  • Mensajes: 10063

Channfree

Did you cut the image in anyway before you brought it into spine to rig? Like did you cut out the irises?
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Channfree
  • Mensajes: 33

Nate

I believe the eyes were cut out, else it would be difficult to keep the shape of the pupil.
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Nate

Nate
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Xelnath

The chin and head were also cut separately from the upper body.
Xelnath
  • Mensajes: 408


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