Zimbres

Hi there,

I've searched the forums and I'm also watching another recent forum post with a close issue, but since I'm kinda under fire and my issue may be different in the end, I'm posting this here.

I've exported a simple spine animation. Some data about it:
Data: Json. Format: Json. Texture atlas: Pack - Attachments
On Pack Settings:defaults (tried changing field "Atlas extension to txt, no luck)

One last thing, my exported file names have the name of the first project file I've made:
MainMenu Pixel Art May Game_final-for_cuts

Do someone knows what may be the issue?


Ah yes, my json, just some part:
MainMenu Pixel Art May Game_final-for_cuts.png
size: 638,514
format: RGBA8888
filter: Linear,Linear
repeat: none
May Game logo
rotate: true
xy: 580, 217
size: 100, 56
orig: 102, 58
offset: 1, 1
index: -1
HueSaturation 8
rotate: true
xy: 324, 32
size: 161, 139
orig: 163, 141
offset: 1, 1
index: -1
Layer 48
rotate: false
xy: 465, 82
size: 143, 121
orig: 145, 123
offset: 1, 1
index: -1

(...)
Zimbres
  • Mensajes: 12

Harald

We are sorry for the trouble!
On Pack Settings:defaults (tried changing field "Atlas extension to txt, no luck)
You should change it to .atlas.txt not to .txt. Did you do that?

If you changed it to .atlas.txt:
Which version of Spine and which version of the spine-unity runtime (name of the unitypackage) are you using?
Could you please post your assets here so that we can have a look at it? You could also send us your assets as a zip-package to contact@esotericsoftware.com, with a short reference to this forum thread.
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Harald

Harri
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Zimbres

Hello Harald!

I'm not sure if I renamed with or without atlas now. My spine updated yesterday, I've renamed the file following your instruction, and everything went fine. Thanks!
Zimbres
  • Mensajes: 12

Harald

That's great to hear, thanks for letting us know!
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Harald

Harri
  • Mensajes: 1727


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