Hi Spine Community,
I'm trying to come up with art guidelines for our art team to follow regarding iOS/Android Spine memory(RAM) usage and they asked if there was a limit to the number of animations per rig.
Is it expensive memory wise to add a new animation to an existing SkeletonAnimaton? Purely from an asset side, I know the json will get bigger because the new animation will have more keyframes but when it loads at runtime will the Spine data structures also go up by a significant amount?
For example would there be a significant memory impact in having a character with 10 anims vs one with 30?
I know the question is really vague but I'm just trying to get a general idea about Spine's limiting factors to keep performance up and ram usage down.
Thanks,
Tim