Hello,
I am trying to use linked meshes across several skins so, if I ever change a mesh on one skin, all the skins get updated I'm running into an issue. Here's what I'm doing -
On one skin, I created a Linked Mesh and placed it under my new skin under the same skin placeholder. I then drag and drop the new skin's appropriate image into the newly created skin placeholder to update the image. When I do this, something strange happens and the new skin's image is much smaller than the original meshes' image.
I tried using the 'reset' feature which brings to back to the original image's size but rotates the image. So I rotate the image back to where I want it and, when I flip back to the original skin, the original image is too large now. This creates a circular problem where neither skin ever has the correct size or rotation. Any advice on how to fix this? Thanks!