- Editado
Having two bones translate in opposing ways.
Hi, and thanks in advance to anyone who can offer up some help.
I've been trying to puzzle out a way that if, for example, I translate a bone to the left, it makes another bone go to the right. Likewise, if I move that bone up, the other bone goes down. A kind of reverse constraining.
Cheers!
You can use a transform constraint and set the translate mix to -100. You can't constraint the X and Y separately though.
Huh... That's so simple! Haha. You've been a hero today! Thanks!
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