- Editado
Bit confused on Monogama/XNA runtime
In SkeletonRenderer, this code is commented out:
// set blend state
BlendState blend = slot.Data.BlendMode == BlendMode.Additive ? BlendState.Additive : defaultBlendState;
if (device.BlendState != blend) {
//End();
//device.BlendState = blend;
}
My spines look completely wrong with that bit of code commented out. They look better with it in.
Is there another way i should be doing this?
Any idea what I'm doing wrong? Should that code actually be in?
Hm, that commented code is indeed strange. Could you send me your Spine project via email? I can check what's going on. contact@esotericsoftware.com.