Howdy friends !
Encountered an odd bug recently with Spine in unity. I've been working on this lovely slinky boi for a bit now
His body is actually divided in 3 for some animation tricks. And it looks completely fine in spine.
However when I import it in unity, this is what I get
He seems more "segmented"/spaced out in between his body parts for no reason, and some of the curvature seems wrong (especially in motion). I tried reexporting and keying more stuff but it doesn't help. I'm wondering if i'm doing something wrong with it ? Or do I need to update the runtime ?
Kind of updating this. Updating the runtime doesn't seem to fix the issue in any case. Would this kind of issue arise due to a wrong keying or something ?