Hello! I just noticed a slight bug. I have a bunch of characters that use cosmetics as Mix & Match attachments on placeholders. Some of them hold the items backwards, so I put a negative scale on the placeholder's bone. This works great inside the editor and for regular SkeletonAnimations in the game world, but it doesn't appear to work with SkeletonGraphics in the UI.
Any idea why this would be the case, or how I can fix it?
Thanks!