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  • Spine render problem on Huawei gr5 ,2017/ HTC M9+

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I have a card game with cards created with spine.
The card has link meshes with several slots.
I turn on off these slots based on the card position on the table.

Here is how it looks on spine;
https://www.dropbox.com/s/82p9b039x3qd6nd/spine.PNG?dl=0

When the game ran it works fine on all browsers on PC and browsers on mobile phones
Here's how it should look like
https://www.dropbox.com/s/6xxkcbt9e7ff8l7/working.png?dl=0

When I view the game with Chrome browser on Huawei gr5 ,2017
This is how it looks
https://www.dropbox.com/s/bszhbg0hvh6vh9v/error.png?dl=0

looks like slots are not turning off correctly? or some rendering problem?
I also noticed it on HTC M9+.

Any idea why this is happening?

Which game engine?

I am using Cocos Creator.

The game is working properly on lot of android phones. Only these devices have the problem.

I'm afraid there's not much we can do about it. This looks like a bug in the WebGL implementation of the Chrome version on these phones. Updating Chrome should be possible, but some device manufacturers may lock down the version.

Also, we do not officially support Cocos Creator with JavaScript. Please take this up with the people who created the JavaScript integration of Spine for Cocos Creator.