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Clipping Bug
Hi. I´m using the new clipping feature in Spine and it´s not working with unity.
As soon as I added the new version of my character (using the clipping feature) into my unity project I noticed there was someting very strange with the shape of the clipping mask. It wasn´t following the same shape as in my spine. So I added a big green shape just so I could see the mask unity was reading, and compare it with the mask on spine. And the shape is completelly different.
I took a screenshot with the character in the same position doind the same animation in unity and in spine (I kept the green shape just so we can see the weird shape).
Please help. Thank you!
Can you please post or email the .spine file that shows the problem? contact@esotericsoftware.com
Sure. I took all the distractions off, to find the rout of the problem. It´s still happening. Here are the screenshots
I just sent you the project. Please let me know if that helps.
Thank you!
Did you get my .spine? Is the same thing happening to you?
Yep. Seeing this results.
We're checking where the source of the problem is.
This is the first time I've ever seen this though. Those are definitely extra triangles out of nowhere.
[csharp/unity] Clipping has extra triangles sometimes. · #937
Hi. Any news on the progress with this bug?
It's pretty confusing. We haven't found where the bug is yet.
Should be fixed in the latest version! Thanks again for reporting!
Spine Unity Download