xFreedom I'm new to spine and all information I found is using bounding box... I really need some help, thank you. :love: :love: :love:
Pharan You don't need to use BoundingBox. You can skip that step and define the Collider2Ds on the Unity side so you don't have to keep opening Spine to adjust their shape or duration for game balancing. 🙂 But if you want to, you can.