i use clearTracks and setAnimation to switch animation, but it is crash on android. ios is fine.
spine version: 2.1.27
runtime: cocos2d-x
errorlog:
#00 pc 00300b24 libcocos2dcpp.so spBone_updateWorldTransform (D:\JenkinsHome\jobs\Fightingx_trunk\workspace\proj.android\../cocos2d/cocos/editor-support/spine/Bone.cpp:61) [armeabi-v5te]
2 #01 pc 003025ad libcocos2dcpp.so spSkeleton_updateWorldTransform (D:\JenkinsHome\jobs\Fightingx_trunk\workspace\proj.android\../cocos2d/cocos/editor-support/spine/Skeleton.cpp:207) [armeabi-v5te]
3 #02 pc 00302ffb libcocos2dcpp.so update (D:\JenkinsHome\jobs\Fightingx_trunk\workspace\proj.android\../cocos2d/cocos/editor-support/spine/SkeletonAnimation.cpp:139) [armeabi-v5te]
4 #03 pc 0036240f libcocos2dcpp.so _M_invoke (D:/android/android-ndk-r9d/sources/cxx-stl/gnu-libstdc++/4.8/include/functional:2071 [Inline: operator()]) [armeabi-v5te]
5 #04 pc 0039070f libcocos2dcpp.so operator() (D:/android/android-ndk-r9d/sources/cxx-stl/gnu-libstdc++/4.8/include/functional:2464) [armeabi-v5te]
6 #05 pc 00391115 libcocos2dcpp.so update (D:\JenkinsHome\jobs\Fightingx_trunk\workspace\proj.android\../cocos2d/cocos/./base/CCScheduler.cpp:861) [armeabi-v5te]
7 #06 pc 0021e57d libcocos2dcpp.so _M_invoke (D:/android/android-ndk-r9d/sources/cxx-stl/gnu-libstdc++/4.8/include/functional:2071 [Inline: operator()]) [armeabi-v5te]
8 #07 pc 0039070f libcocos2dcpp.so operator() (D:/android/android-ndk-r9d/sources/cxx-stl/gnu-libstdc++/4.8/include/functional:2464) [armeabi-v5te]
9 #08 pc 003910f1 libcocos2dcpp.so update (D:\JenkinsHome\jobs\Fightingx_trunk\workspace\proj.android\../cocos2d/cocos/./base/CCScheduler.cpp:852) [armeabi-v5te]
10 #09 pc 003898bb libcocos2dcpp.so drawScene (D:\JenkinsHome\jobs\Fightingx_trunk\workspace\proj.android\../cocos2d/cocos/./base/CCDirector.cpp:276) [armeabi-v5te]
11 #10 pc 003899c7 libcocos2dcpp.so mainLoop (D:\JenkinsHome\jobs\Fightingx_trunk\workspace\proj.android\../cocos2d/cocos/./base/CCDirector.cpp:1354) [armeabi-v5te]
12 #11 pc 00309aab libcocos2dcpp.so Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender (D:\JenkinsHome\jobs\Fightingx_trunk\workspace\proj.android\../cocos2d/cocos/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxRenderer.cpp:25) [armeabi-v5te]
13 #12 pc 000c4075 /data/dalvik-cache/arm/data@app@com.humblegames.fightingx-2@base.apk@classes.dex (oatdata+798837) [armeabi]
14 java:
15 org.cocos2dx.lib.Cocos2dxRenderer.onDrawFrame(Cocos2dxRenderer.java:91)
16 android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1583)
17 android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1286)