Hi!
I have a skeleton that I'm using the Spine/Skeleton Tint shader, and changing the color during runtime. Problem is, when I swap the skin of the skeleton, the color of the tint reverts back to original.
I can't even swap the skin first, then set the color, cause maybe the skin swaps at the end of the frame or something, but either way it doesn't work.
I did a search and saw one or two posts about people talking about this issue, but it was from about a year ago and I didn't want to necro old threads. Is there a way around this issue?
Thanks!