The commit hash link I have in the OP is a hotlink to the 3.6 branch at commit add46ae (1 day old at this point). The 3.6 branch is actively being committed to so it is easier to debug & see exactly what I see by sharing the explicit state (add46ae) of 3.6 that I had cloned.
The new RuntimeMeshComponent exists at that point in 3.6. The following commits happened since then:
[unity] Built-in shaders for SkeletonGraphic tint black.
pharan committed 14 hours ago
55fb613
@badlogic
[maven-release-plugin] prepare for next development iteration
badlogic committed 19 hours ago
c9de311
@badlogic
[maven-release-plugin] prepare release spine-libgdx-3.6.34.0
I'm fairly sure none of them would fix that issue. Let me know if you think otherwise.