Has anyone successfully implemented the Cocos2D Objective-C Spine runtime in a Swift project? If so, is there an example project? And if not, would it be difficult to implement?
We are using Spine in a cross platform mobile project, but the iOS app is and will be written in Swift 3.0. There are a few unofficial Swift runtimes, but they are using Apple's SpriteKit and don't support meshes and possibly other major Spine features.
Thanks!