fengling3315 hi nate I have a question about the color of the picture, what do I need to do to turn a picture into a pure white? like this I mean, just one image。 Because I didn't know which version was going to do this, but then I forgot the method。
Pharan The editor currently cannot do this. In the runtimes, the method depends on the runtime. For example, in Unity, you need to choose a correct "shader" and set the values in the editor interface, or through code.
Nate Actually the editor can do this. In 3.6 you can Tint black on the slot, just set the black tint to white (for all slots if you want the whole skeleton white).
fengling3315 Thanks to the two replies! yes, it's the 3.6 version of the function. When will the 3.6 official version be available? Thanks again for nate :)
enentan Looking forward for this update Nate If we can update the shader on runtime, that will be very sweet of spine! 🙂
fengling3315 Now there was a new problem, when I use tintblack functions of animation in the spine, can't show in the unity engine, don't know if it because of the runtime didn't update, by the way, my spine version (3.6.05 - beta) is my version of unity is (5.6.1 f1 64 Windows)
Pharan For Tint Black to work, you need to do the following: Under Advanced... in the SkeletonAnimation inspector, and check the Tint Black checkbox. (we recommend reading the tooltip as well) Change your material's shader to Spine/Skeleton Tint Black Note there was a fix released today. Make sure you download the latest runtime if you want to try this: http://esotericsoftware.com/spine-unity-download The runtime should be dated 2017-06-01.
fengling3315 Thanks for pharan reply, now I have achieved this feature (single image inherent color from white to animation), but the new problem appeared, in the unity of imported animation, images of transparent area turned into a pure black. so what kind of operations do I need to be able to normally display animation in unity? thanks again
Pharan Hello! as mentioned, this was fixed in the patch yesterday. Please download and update your runtime. 🙂