Hi guys ! :hi:
Today I have to work on few "scripted scenes" for a trailer.
At first sight it doesn't sound like a job for Spine (at least not outside of a game engine) but I'd like to give it a try :
I know I can export as avi or quicktime format.
There is however a few things that bothers me :
1- I'm not able to loop multiple skeletons depending on their respective animation lengths duration, it loops following the longer one.
2- I cannot mix animations without actually copy/paste all the keys from each animation to create a "multiple-animations animation".
3- I'm not sure how I can export multiple skeletons in the same output file.
I know it looks like a big NO, but if anyone already faced this situation and might have a few tips, it would be appreciated 🙂
But right now, I'm thinking about creating a all scripted Unity scene (without any inputs) but never done that before :party: