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  • is there any way to set mix of all animations?

i have many animations and it has to be set mixed between the animations

my animation has possible states such as idle, attack, attacked, moving or so..

it can be changed to and from to each other, so i want to mix them all.

is there any way to set the mixes between the animations in programmatic way?

or is there a way to get all the animations name list?

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SkeletonData has a list of animations. I've added a defaultMix field to AnimationStateData just now. 🙂 If you haven't set a mix between 2 animations, it will use that (default is 0).