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  • Scale Parent Bone, Not Children

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Hi All,

So the title pretty much says it. I want to scale the torso of a character slightly during his idle animation to look like he's breathing, but the problem is the arms, legs, and head


which are all children of the torso


are also changing in scale when I don't want them to. What can I do to have only the torso scale while continuing to have the arms, legs, and head inherit the other properties of parenting as usual?

Thanks.

When you select a bone, you can specify whether it should inherit scale from its parent in the property view.

Ah, thanks, good to know!

2 meses más tarde

This works inside Spine, but when we export to Pixi, the bones are still inheriting the scale animation data.
Has anyone else seen this problem? Suggestions?

thanks,

It's likely the (unofficial) Pixi runtime doesn't support this feature.