AySkye In the documentation for Spine-SFML it says in the example to use CMake. Do I need to use this when I am going to use the runtimes in the engine? Should I just follow the example instructions to see how it works? Probably the best idea, silly me
Mario The Cmake build is only there to get the example easily up and running in Visual Studio, Xcode or Make on Linux. If you integrate the runtime, you do not have to use Cmake, just copy the sources as per the instructions.